Nintendo Chooses Stability Over Resolution

Nintendo Chooses Stability Over Resolution

Splatoon 2 is another showcase of how Nintendo puts functional gameplay before graphical fidelity
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Digital Foundry, Eurogamer’s source of technical analysis for games and hardware, recently uploaded a video covering “Splatoon 2,” Nintendo’s upcoming third-person shooter release for the Switch. With the release of the game growing ever closer (it is slated for a July 21st release in North America, so it may be released right before this article) a handful of reviews and reviews-in-progress have been uploaded to Youtube, among other places. So far between Digital Foundry’s technical breakdown and reports from several video review sources it has become apparent that Nintendo has once again dedicated themselves to a steady 60 FPS (frames per second) performance model.

For those who don’t already know, Frames Per Second or FPS is the measure of a moving image’s frame rate, or the frequency at which each individual image (frame) of a film or video game (etc.) is displayed. A high, steady FPS means that whatever moving picture is being displayed will do so in a smooth, easily watchable manner. When FPS dips it can create rough, jerky motions, and contributes to major input lag between a controller’s commands and the action taking place on the screen. “Splatoon 2” runs, according to several outlets, without a single drop in FPS throughout the entire experience. Gameplay is a smooth 60 FPS, and the lobby area between games runs at 30 FPS.

Running a solid 60 FPS is impressive, but also comes at a slight graphical cost. The resolution of the game, which is HD and averages around 1080p, is what is known as an adaptive resolution. This means that the resolution, the clarity of the images being displayed on screen, is constantly adjusting itself in order to retain frame rate stability. While the resolution dips are almost imperceptible at times, they are definitely happening during high intensity sequences that tax the Nintendo Switch’s hardware.

This sacrifice was made in the name of smooth gameplay that is both functional and tight to control. It is a very Nintendo decision to put the functional stability of a game before its graphical quality. Though some may view this as Nintendo being weak in terms of hardware when compared to the other two major console manufacturers, it is important to remember that if the mechanics of a game, especially something as fast-paced as a multiplayer shooter, show any sort of instability it can bring the entire experience down. Graphics are, in essence, aesthetic pleasantries that are meant to evoke whatever style and atmosphere the game contains. Whether hyper realistic or heavily stylized, if the gameplay itself is not solid and functional then the graphics just become something pretty to look at.

On top of all that it must be remembered that the adaptive resolution never dips outside of High Definition quality, and when mixed with the game’s colorful, stylized art-direction it is absolutely gorgeous to both watch and play (the Live Fire Demo was extremely addicting). The Switch as a hybrid console-handheld, and its string of releases for the system, shows Nintendo’s design philosophy of quality and creativity to serve fun, memorable experiences, rather than a focus on image and fidelity.

And, I for one, would rather my gameplay feel enjoyable and responsive, than suffer through random drops in FPS to serve some sort of hyper fidelity.

Cover Image Credit: nintendowire

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Nintendo's Newly Filed Patent Is Beginning To Raise Eyebrows Within The Gaming Industry

With a new patent filed by Nintendo, many are trying to speculate as to what Nintendo has in store for the gaming industry.
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Ever since video games have gone from local arcades to the comfort of our living rooms, Nintendo has been at the forefront of the video game industry. While the Nintendo has excelled at producing quality in-home video game consoles, the company seems to be the only company seems to specialize in producing exceptional handheld consoles that gamers can take on the go. Now, in recent years, the console that Nintendo has produced has featured technology that is not as powerful as some of its rival consoles like the PlayStation and Xbox. The Nintendo Switch, for example, is nowhere close to being as powerful as the Xbox One. However, the amount Nintendo Switch consoles sold is already competing with the amount of Xbox One consoles. A lot of people are curious as to how Nintendo stays afloat within an industry that typically has technology that is much more powerful. Well, it comes down to one thing: innovation. Nintendo”s ability to produce innovative consoles, such as the Nintendo Wii and the Nintendo Switch, keeps the company relevant my captivating gamers all over the world.

But is Nintendo already working on something new despite the Nintendo Switch being one of the companies best-selling consoles?

With all the reports that Nintendo has filed new hardware patents flooding the internet, it is easy to assume that they are. The new patents Nintendo filed hint that Nintendo is working on multi-screened technology that would allow users to transfer data from one screen to another with ease. While it is easy to assume that Nintendo is planning on using this patent to work on new Nintendo Switch functions that would provide unique gaming experiences, sources like The Know believe that the patent is evidence that Nintendo is working on a new device that will serve as a predecessor to the Nintendo 3DS. As the Nintendo 3DS has been Nintendo’s dedicated handheld system for quite some time now, this is a plausible theory. The Know even has a theory that the patent may even be for a mobile device. Again, this theory is very plausible when you take the fact that mobile games are contributing to most of the video game industry’s revenue into consideration.

Nintendo has always been a leading company of innovation within the video game industry. While the company tends to lack in sheer power and graphical capabilities it always incorporates captivating functionality in its technology that enables the company to compete with the other video game powerhouses such as Sony and Microsoft. With the recent reports the Nintendo filed new hardware patents flooding the internet, gamers are going to become more and more anxious as to what Nintendo has up its sleeve. Considering Nintendo's history of producing entertaining gaming consoles that utilize cutting-edge technology, if the patent is more than just a concept it almost guaranteed to be a success. Gamers can only hope that spill the beans as to what the patent is for during this years E3 video game conference.

Cover Image Credit: Flickr

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You Blocked Me, But I'm Over It

Sometimes being blocked is a way of dodging a bullet.
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So, this week's pondering goes into the department of being able to block people online. There are times when people overstep their boundaries and it seems like the easiest way, and depending on the person, it is. I consider myself as someone who doesn't want to be a threatening presence online, and I'm not, but I figured something out yesterday.

I was on Instagram, and I followed someone who I considered to be a friend of mine, but I see nowadays, that this person was someone I felt inferior to, and I always needed to see what she was up to, when she was never worried about me. Anyway, I remade my Instagram recently to start fresh and for some reason, I had it on my mind to follow her and she blocked me.

What am I gonna do? Sit here and cry? You blocked me for your own reasons, but you're one less person I need to deal with. One less person I need to be aware of because I don't question who I am. It's a loss on your part, because I only mean well. It's a waste thinking about it because there's no way to change it, your problem is yours, not mine.

I'm getting a little crazy here, but even though we can look at people blocking us as a bad thing, maybe it's a sign of people we shouldn't deal with. You don't always know the underlying reason. Maybe you feel like you're inferior. Maybe you think I'm weird because I'm confident. It's not my job to figure out how your mind works, because I have better things to do than to worry why you feel a certain way.

I have this weird thing where I don't like having block lists on my accounts. If I've blocked certain people in the past, I always have a valid reason, but I've never been someone who feels superior to make someone disappear. I'm the fool that will literally send you a note apologizing for having the right to view posts. I don't want to brag, but I think it should be considered that I'm taking the time to write when it doesn't benefit me, and I don't expect it to. It's a reflection of me, not one of you.

This turned into a bit of a rant, but I don't like to be someone who holds grudges over petty things when there are better ways to channel your energy. Don't waste it on people who are weird with you. If you don't want to deal with me, I don't want to deal with you. It's that simple.

Cover Image Credit: Preservation Of Moments

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