5 Things You're Doing That Are Making Your Barista Hate You

5 Things You're Doing That Are Making Your Barista Hate You

And you probably don't even realize you're doing them.

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It's not secret that a morning Starbucks run is pretty much an integral part of daily life these days. Most of us can't function without our grande skinny vanilla latte or the occasional treat like an iced lemon pound cake. But in the craziness of waiting in line and trying to pull up your reward for before the person in front of you finishes ordering, sometimes we all unintentionally make other people's jobs a little harder. Here are five ways you might be driving your barista crazy.

1. Arguing over surcharges.

Let's get one thing straight: Starbucks is expensive. There's no way around it. While it's frustrating, arguing over a couple extra cents for a drink modification is helping nobody, and when you say "well they never charge me at the other Starbucks," you are most definitely going to be the butt of a joke as soon as you're gone. Baristas are required to charge you, even if they don't want to because they can get in trouble if they don't. At most Starbucks, they literally can't put your order in without adding the surcharges, because the orders are done through the computer.

To make things a bit easier in the future, let me clear things up. One shot of espresso is 80 cents more. Substituting almond milk, soy milk, or coconut milk is 60 cents more (unless it's in an iced coffee, then there's no charge). Adding extra pumps of syrup is 50 cents more. One extra pump is usually not enough to constitute a surcharge, but other baristas may do it differently. Like I said, surcharges suck. But you know what else sucks? Being yelled at over 60 cents when you're just trying to get through an eight-hour shift.

2. Assuming we know what you're talking about when you order off the "secret menu."

First of all, there is no secret menu. When you work at Starbucks, you are never trained in a "secret menu." It's just various recipes that people have come up with and posted on the internet. That doesn't mean there's anything wrong with secret menu drinks. A lot of times, they can actually be really fun to make or even try out! But if you try to order a secret menu drink without bringing us a recipe or just assuming we know what it is, that's a problem.

Another thing to keep in mind is that we may have to charge you extra, depending on what's in the drink. We're not trying to punish you. It's just that because these drinks don't exist in the register, we have to use our judgment to decide what the right price is. This is by no means an attempt to discourage you from ordering secret menu drinks. All we ask is that you bring a recipe!

3. Ordering waters at the handoff station.

At the Starbucks where I work, lots of people come up just to order waters because we give them out for free no matter the size. However, sometimes people order at the handoff station rather than the register which can be problematic. See, if there are already drinks that need to be made, or there's a line of customers, ordering at the handoff station can mess up the order of drinks. Plus, it's not fair to customers who are waiting on drinks that they paid for.

Of course, most people don't mean anything bad by this, but when customers do this, I still have to put their drinks at the end of the line. If they already have a paid-for drink that they're waiting for, this can double their waiting time. In the end, it's just simpler and more convenient for everyone, the customer included, to order waters at the register.

4. Getting angry over misspelled names.

This is a tricky one. I always make an effort to spell people's names correctly, because otherwise, it can lead to difficulties identifying whose drink is whose. If somebody has a foreign or unusual name, I almost always ask for the spelling. But, if it's extremely busy, I may cut corners just to quicken things up. For example, if your name is Ashley, but you spell it "Ashleigh," I'm probably just going to spell it the easiest way so that I can quickly help the next customer. It's not a slight against you, but it's just a necessity in order to keep the line moving. Also, all of these cups are going to be thrown away as soon as you're finished with them anyway, so we're generally not too concerned with our handwriting or our spelling, so long as you still know it's your drink. If you do want your name spelled correctly, just immediately spell it out for us!

5. Coming in right before close and expecting us to be fully stocked (or still serve you after hours)

At the Starbucks where I work, the rush always comes right before we're closing. It sucks. It usually dies down maybe 10 minutes before, but not always. It makes sense, because my Starbucks is located on a college campus, and we close right after classes tend to let out. That being said, sometimes we get the occasional customer who comes in two minutes before close and expects us to have everything ready and available for them. Unfortunately, this might not always be the case. Our espresso machines might be shut down and our coffees and teas might be thrown out already. This isn't to deprive people, but if it's three minutes before close and it doesn't look like any more customers are going to show up, it just makes things easier.

Now, if it's 9:58 p.m. and you come into a Starbucks looking for a drink, you have to accept that they might not be able to serve you. In the end, baristas also have had a long day at work, and they also want to go home. Also, the hours of the store are almost always posted outside, so there's no reason not to know when the store is closing. While most customers don't have bad intentions, to some, it can come off as rude if you come in right before close. Obviously, we understand if you need a late pick-me-up before you go into your night shift, or maybe you just want to treat yourself, but please understand that we just might not have everything as opposed to if you had come in earlier.

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How To Play 'New Girl's' True American Drinking Game

"It's 75% drinking, 20% Candy Land, and the floor is molten lava."
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I think it's fair to say that anyone who watches "New Girl" knows about True American. This crazy, nonsense drinking game which pops up every so often throughout the seasons and first introduced in season one, episode 20.

The game, as described by "New Girl" character and fan-favorite Schmidt, is 75% drinking game and 20% Candy Land with a floor of molten lava.

The point of the game is for players to navigate through the Candy Land-like spaces to the "castle," which is a table in the center of the room that holds beer "pawns" and the "king" bottle. The first person to reach and sip from the bottle wins.

SEE ALSO: 15 Things "New Girl" Fans Know to Be True

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Here's how to play:

Step #1: Prepare the "castle"

First, set up your "castle." The castle is made up of beer "pawns" and the "king," a bottle filled with the alcohol of your choice.

The bottle should be in the middle of the table, surrounded by four lines of beer pawns. There is no exact number of beers necessary for each line of beer pawns. Choose any amount of beers that seems appropriate for the amount of players.

Step #2: Set up spaces

Set up spaces using pillows, chairs or any other objects players will be able to stand on. Place an equal amount of spaces around the table. You'll want about 5-8 spaces on each side, depending on the size of the room you're playing in.

Only four of these spaces should reach the castle, lining up with the parade of beer "pawns" and allowing players to take a beer pawn from the castle. For example, in the photo above, each of the chairs touch a corner of the table at the end of the line of beer pawns. Therefore, these are two of the four special spaces that allow players to take a beer. Unlike the pillows pictured, which are just regular spaces that the players can use to move around.

Step #3: Pick teams

Teams are optional. To pick teams, all of the players will place a certain number (1 to 5) of fingers against their forehead on the count of three.

Any players who hold up the same number are a team. Unmatched players can team up as needed or simply pair up with the person standing closest to them.

Step #4: Begin

Begin with a shotgun "tip-off" to determine which player goes first.

The winner of this shotgunning contest will yell, "One, two, three...JFK!" to announce the official beginning of the game. All players will enthusiastically respond, "FDR!" then quickly grab a beer pawn from the castle and run to any space they wish to start at, excluding for the four special spaces that reach the castle.

Step #5: Make moves

The winner of the shotgunning contest has earned the first turn. From then on, the order of turns will move in a clockwise rotation. During each turn, the player will move one space toward the castle and choose to play one of the following mini-games.

Mini-game No. 1: The player whose turn it is will count to three then all players will place a certain number (1-5) of fingers on their forehead. Any player who selects a number no one else selected can move ONE space.

Mini-game No. 2: The player whose turn it is will recite the beginning of a famous American quote. The first player to complete the quote can move TWO spaces.

Mini-game No. 3: The player whose turn it is will name two famous American people, places, or things. The first player to identify what the two have in common can move THREE spaces.

For example, say it's your turn. You will move one space then choose one of the three mini-games. You and all of the players will participate in that game, and the winner will move accordingly. After this, your turn is over and it's the next player's turn (in the original clockwise rotation).

Step #6: "Play on, playa."


Continue playing by these rules until one lucky winner reaches the bottle and sips from its royal glass.

The bottle cannot be opened until every last pawn is removed from the castle. Any players who fail to keep at least one beer in hand, who accidentally end up with more than three beers in hand, or who touch the lava are immediately disqualified. Disqualified players can rejoin the game by shotgunning a beer.

Congratulations!

You are now able to impress all of your "New Girl"-loving friends with knowledge of the workings of the epic True American drinking game. Know your limits, drink responsibly, and enjoy!

Cover Image Credit: i.amz.mshcdn.com

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Excellent Advice From Unexpected Places

Who thought aliens from a silly space app could give good advice. Welcome to Walkr.

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GI recently got a pedometer app (a step tracker) called Walkr: Fitness Space Adventure. Along with tracking your steps, it unlocks planets that have little alien inhabitants. These creatures send you messages occasionally, some silly, some helpful, and everything in between. I thought I would share with you my favorites thus far. Here are my top 15 inspirational messages from aliens:

1. When you are doubting yourself...

Maddy McKeever

Zombies love you for who you are, no matter what.

2. Take care of those you love...

Maddy McKeever

No one deserves to be sad. Especially the moon who is the light of your night.

3. I love eating...

Maddy McKeever

Envy is a deadly sin, but ice cream is not. Snowmen know sometimes you need a snack.

4. There are no shortcuts in life...

Maddy McKeever

Shortcuts in life leave you shorthanded and unprepared. Be the diamond in the rough, or the pearl.

5. Eat your vegetables...

Maddy McKeever

Take care of your body and it will take care of you. And avoid space pirates.

6. Take time to take care of yourself...

Maddy McKeever

Little things for self care can make a big difference. Musical Andrew reminds you to eat and drink lots of water.

7. Walk a mile in someone else's shoes...

Maddy McKeever

Walking help you clear your head, and gives you a reason to get out of the house if you don't have a dog that wants to go to the park.

8. Where words fail, music speaks...

Maddy McKeever

Bon Jovi probably liked space. Express yourself with music, or tune out the world to take care of yourself.

9. Don't trust strangers...

Maddy McKeever

Don't take food from strangers unless it's Halloween. And don't follow them into the woods, even if they are trees.

10. School is a necessary evil...

Maddy McKeever

School may seem like torture now, but you'll be grateful you did it when you are older, even if you want to set your work on fire right now.

11. Never stop believing...

Maddy McKeever

Keep hope and imagination in your heart and you will feel young forever.

12. Sometimes it's about the journey, not the destination...

Maddy McKeever

It's not always about progress, but about the process, even if the idea of success tastes sweet.

13. Success is relative to each of us...

Maddy McKeever

Your idea of being courageous may not be the same as someone else's, but that doesn't make their any less valid a success.

14. Don't let others hold you back...

Maddy McKeever

We all want to escape to a different continent, or even a different planet sometimes. Take a moment and breathe. You've got this.

15. Don't judge a book by it's cover...

Maddy McKeever

Some people that look odd on the outside may be diamonds in the rough. But don't forget also that some people who look harmless can secretly bite.

Some of this advice may seem silly, but rooted deep in it can be found inspirational advice. You may not see it now, but when you need to hear it, that advice becomes very clear. Who knew that a ball of ghost fire or a sugar cube could give such good advice? I hope at least one of these little aliens gave you some useful inspiration today.

For other enjoyable apps to stay healthy, including Walkr, see this article.

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