I believe Marvel Studios were the catalyst for full theaters after movies ended. The first instance of intentional post-credit scenes by the studio caused fans of the Marvel Cinematic Universe (MCU) and most moviegoers to stay well after the movie had finished just to catch a glimpse of what was coming next.
I began to wonder if the studio intended on putting on these clips after the credits for a reason. Sure, there's the building of anticipation as you wait for the scene to begin, but was there another intention behind the scene's placement?
Credits for most productions are generally found in two places: in the beginning or at the end. This placement choice provides a convenience to the audience because it allows them to elect to skip over them easily without consequence. The MCU provides the audience with credits they cannot skip unless they literally walk out of the theater.
This could feel inconvenient or annoying to some, but it gives the audience an opportunity to see the names of everyone involved in the production and to see how many people it takes to make something amazing.
It's easy to overlook the number of people it takes to make something work.
Take 'Magic: The Gathering', a pioneer for modern trading card games, for example. Pick up any trading card and you see a simple format: a bordered card with artwork and text explaining the mechanics of the card.
Now, imagine how many people or how many teams this card went through to get to where it is. Each card had to have artwork designed for it, a team to decide whether or not the mechanics for the card was fair or made sense, and other components that can be overlooked.
Take it a step further: a card can easily be made, but can it be played? In which formats? Are there cards similar that are better/worse than this? Does it make sense to have this card? These types of production questions can be asked in other fields because they need to be answered so the audience understands the intentions of your finished product.
In any group project, all members deserve a piece of recognition. You wouldn't want to work on a project for several years only to watch the leaders of the project get recognition and applause. One person's ambitions can be achieved with the help of others.
I don't believe you have to go to the extent of knowing every individual name in the credits but understand that a product isn't the work of only one individual. These individuals deserve recognition for their products and the time they spend on the things we love. Learn to say thank you to the whole team, not a single person no matter how big or small the product is.
Take the time to look at the credits next time you watch a movie, you may be amazed by how many names you see.
Thank the team who animated all 2,320,413 pieces of Sully's hair from Monsters Inc. or the team who worked two years to animate the introduction scene of Hank the octopus from Finding Dory.
Thank you to everyone who works on visual effects in video games and to the voice actors and writers who contribute to special character interactions.
Thank you to everyone for doing what they love so I can love the products they make.