As much as I love video games, there are a few things about them that I do find rather irritating. What I am referring to are video game sins. If you don't know already, video game sins are basically elements in a video game that average day gamers would find to be a pain.
1. Pay To Win
A huge controversy back in the past. I'm just happy I can say “in the past." For a while, certain video games would allow players to spend real-life currency to get certain advantages against other players. This element would often make the game unfair and very unbalanced. Some people don't have the money to buy all this extra stuff. They already bought the game, what more do you want? The lowest of the lows, however, is when games add loot boxes and the pay-to-win concept together. So not only is it pay-to-win, you're leaving it up to chance whether you get a good item or not. Not cool.
2. Allusion of Choice
It's funny how most narrative-driven stories in games are always talking and preaching about how much your decisions you make in the game matter but in the end, they really don't mean anything. You'll end up with the same outcome even if you chose a different choice than the one you originally stuck with. I mean in the moment, it feels like it matters, but I guess branching paths in video games just take up too much time to create.
3. Unskippable cutscenes
I understand that people who put their time in creating these cutscenes deserve to have their art appreciated and everything, but here's a scenario: You spend all your time watching a 10-minute long cutscene for it to lead up to a difficult boss fight, and I mean you died like five times in a row difficult. You just wasted 50 minutes with every retry watching the same cutscene over and over again. Tedious till the end. If we care that much about cutscenes, we can always watch them on YouTube anyway.
I love video games, but sometimes, these sins feel unforgivable.