Pokémon Go has taken the world by storm since its release on July 6. The game has been widely popular among all ages whether they are fans of the original animated series, "Pokémon," or not. I, for one, am a fan who may not know all of the Pokémon (creatures with special abilities) but sure do know how to have a intense card game. When I heard almost a year ago that the show inspired an app that you could use in correspondence to real life, I was beyond excited. There was a chance for fans to experience the show as if they were the ones in it.
You can battle other people after hitting level five and choose your own team to play for. The game grows for the fan who is dedicated to play through it, which is usually the way it goes for any game. Unfortunately, that is where problems start to arise. With so many people playing comes many technical problems. The app crashes...a lot. The server was overloaded the first few days of the app's release and at many times wouldn't open. Another problem users could run into is the software needed to access it. I for one can play the game, but cannot use my camera to "see" Pokémon in whatever location I'm in. Other users simply couldn't download the app because they didn't have enough space or upgraded software to use it. Another downfall is how quickly you can lose items in the game. There's only so many times you can use up all your Pokémon balls before you're tempted to use your own real life money to buy some instead of driving to the nearest Pokéstop.
All in all, the game is what you would expect. It's fun and gets people going. Even while driving, which can be a very dangerous choice. If the game is played safely, however, fans who are dedicated enough are sure to see some improvements in the app itself over time.
























