So, if you're here, you've probably heard of a newer game named "Overwatch" in some way. It wouldn't be surprising: with World of Warcraft bleeding a slow death, the game has been a fresh breath in Blizzard Entertainment's roster of games. And this breath has proved to be particularly minty-fresh, as the game is a hit. It has e-Sports potential, a gigantic fanbase, and what is probably the freshest gameplay in a AAA game in the last few years. What's not to love, right?
And, with a thankful sigh, many gamers with a love of teamwork have found a new little pool of teamwork in -gasp- a team-objective game. There are some bad eggs for sure, and it's likely that many of those eggs with fall through the cracks with the introduction of Overwatch's ranked mode in coming months, but as it stands most people are at least trying to do their jobs.
Teamwork isn't dead in games, and Overwatch proves that it's not for the minority.
Now, before you get on the defensive, dear reader, lemme make two statements:
1. Call of Duty is not a team game. Hate me for that.
2. If you're defending a very niche tactical game, the fact that it's niche is a problem.
I'll let point 1 fall where it may (sue me, it takes the skill of a llama with the mental focus to wear a hat to play that game), but point 2 is a fresher idea. A lot of the popular tactical games tend to be smaller games, or at least games with small communities. Skill is at a premium, and enemies tend to punish a lack of teamwork. Some people thrive off that itself,and others just enjoy entertainment within their hobby without some kid well under the *cough* target audience (looking at you, EA) screaming into their microphones about god-knows-what. It's a dealbreaker for a lot of people, but unfortunately that dealbreaker is small enough to push those players to different games, instead of trying to cater to them.
And, in fairness, if it makes the money, who can blame them. If you buy the game, you're supporting the idea that it is working in some way.
Now, along comes Overwatch. A triple-A game with cartoon-y, superhero-grade violence levels (gasp), no gore (gasp), no death (gasp), and pretty comicbook-esque visuals. Initially, it was heralded as a clone of a game a decade old to cash in on a mostly untapped genre: the rigidly-class-based team shooter. And, as hype grew and grew with exposure to what the game was really about, the game seemed better than a clone. Perhaps, even, in this game of original characters and plot, there may be something original after all?
And, when beta hit and people had the game in their hands, it absolutely exploded. The game was GOOD. People were having fun, and Overwatch solidified itself as what will likely be the 2016 Game of the Year. It had its criticism, but what doesn't?
Now, Overwatch brought something new to the table that many shooter fans were honestly not used to anymore: teamwork. Not in the real sense of actively helping others, at least. It made people work (mostly) together, or you lost. And, for it's flaws, it is honestly pretty good. I was on the "it's a clone" bandwagon for a while, and i'll say now that it's a pretty wrong statement to hold on to.
Overwatch is good and great, if it's your think. If no, oh well. As the best game i've sat and played in the last few months with any flicker of interest, it's at least good in my eye. Just remember, divide and conquer only works for Widowmaker, and who wants to sit and snipe all the time?





















