Dear Gaming Industry.
Hello. How are you? Myself, I am doing pretty well... except for when it comes to video games.
First things first, even though I’ve certainly enjoyed my fair share of retro games, I’m not one of those “get offa my lawn with your newfangled graphics” kinda guys.
I like all eras of gaming equally, and can sit down and play "Super Mario Land" right alongside "Uncharted 2", my personal favorite game of all time. That said, there is a trend in video games these days that drives me absolutely nuts. Let’s discuss, shall we?
Tutorials are the Chief to video games's Randle McMurphy at the end of "One Flew Over The Cuckoo's Nest". And no, I don't mean they're giving them a hug... more referring to the brutal smothering.

While it’s true that some older games had terrible conveyance and were incredible obtuse, there is surely a happy medium to be found. But you game developers seem to think we’re all friggin morons, and treat us as such. Maybe the option for a tutorial, or the option to just get throw in? All I know is that with the amount of stoppage at the beginning of games and the lack of ability to do whatever you want, it makes games incredibly frustrating.
Another resource that discusses this in depth is Arin Hanson/Egoraptor’s Sequelitis about Megaman. At one point he mentions the “yeah I get it” chart. This is the perfect description of modern gaming. I can’t count the amount of time’s I have said “yeah, I get it” as a tutorial just continues to expound about some inane detail. There's something to be said about allowing us to figure out the functionality of the game, developers. If I can’t figure it out, that’s on me. So let me explore. Please.We don't need you to shove every little thing down our throats.
(Very) Sincerely,
George






















