It's called "The Last Place You Look?" Ironic, considering that I said this would be the last time I would give "Minecraft Story Mode" a chance to keep me interested. Could this be the last time I look at this episodic adventure?
I press A to start episode three, hoping it won't be.
Finding themselves trapped in a library after the events of episode two, the team of Jesse, Axel, Reuben, Olivia, Petra, and Lukas have to find their way out. The solution: digging their way through the floor. Repeatedly tapping A to go into a rock-punching montage—wait—why am I pressing A to mine? In "Minecraft Xbox 360 Edition" and in "Minecraft Xbox One Edition," mining is done with the right trigger. Little things, such as matching the controller scheme of the game that inspired this story, should be a no-brainer.
After digging his way into an underground tunnel, Jesse has the rest of the gang join him. finding that they have made their way into a "grinder" or what is more commonly known as a "mob farm" (a contraption built by a player to lure, trap, automatically kill, and collect the items that mobs drop), a rush of water causes Jesse to drop the Amulet. Oh, s**t!
Roll opening credits.
I elected to not participate in the quick-time actions during the credits, and I think it was the better way to go. Watching Jesse fail again and again, but not die, was hilarious.
After the credits, I took up the controls. Right away, I noticed that there were more quick-time events and that they were also more demanding than in previous episodes. It's starting to look like Telltale Games got the message that gamers have been disappointed by the action sequences. I'm ashamed to admit it but I missed a couple of the prompts.
Jumping into an Ender Portal, I learn the hard way that a group of Endermen is called a "haunting," as I find myself surrounded by one. The gang spots the mysterious Soren, whom they'd been looking for, and chase after him. At the top of a series of flights of stairs, the group climbs a ladder into—"Yoshi's Woolly World?" Apparently someone has built a giant room from wool blocks to look like an open field with mountains in the distance.
I won't spoil the rest of the episode. But I will say that the gameplay was much more challenging. The crafting table finally made another appearance, though only once. And mining didn't go any further than Jesse punching the rock floor in the first chapter.
The mob farm was fantastic and intricate. It made me want to get back on my old "Minecraft" worlds and see if a mob farm that complex could really be built. Overall, the voice acting was less irritating in this chapter—except for Axel. Seeing that he is the comedic relief in the game, I didn't let it bother me.
I still can't say that "Minecraft Story Mode" is a fantastic game—or even that it's worth finishing. A better representation of the original game would really make this series better. Unless episode five ends with Jesse being thrown into a new world in which he is free to explore and build whatever he wants (a kind of origin story to Steve), then the game will have failed to capture that "Minecraft" magic that I've been looking for in "Minecraft Story Mode."
After three episodes, I can say with confidence that this game is not worth the money, even if you purchase the season pass. "Minecraft Story Mode" is about as entertaining as hiding from mobs in a dirt house all night.























