So the new Call of Duty game was released Friday and I’ve been playing it over the weekend in between work, signing for a lease and making sure I eat. What can I say about it? Well, it’s okay in a lot of aspects. but nothing really stands out in almost anything.
So what makes this game mediocre? It has its fun moments. but those are set back by the repetitiveness of the small things like pressing "x" to open a door or having to spool your fighter up every time you go out on a mission-- but there is so much more that I’m just going to have to break it down.
First is the campaign--you know, the single player part. Set in the far future, mankind has colonized the Solar System and all that goes with it. Eventually, a group called the Settlement Defense Front rises to challenge the UNSA (United Nations Space Alliance) and cripples them in an opening move apparently committing mass murder of civilians in the process. Your character gets promoted to captain of his ship and you set yourself out to destroy space ISIS and restore balance to the universe. You have your own starfighter you can customize with cool paint jobs, weapons and armor perks with an infinite number of flares and missiles (ok you get a drone to reload those but it’s essentially infinite) and then begin to question how somebody got on your tail and is now very close to killing you, kind of like Battlefield.
There are other side things like a most wanted board of SetDef people you have to kill or capture (so far I have no idea if you can capture them). Other than that, the story and gameplay is pretty average. Of course that doesn’t stop me from griping about the “stealth mission stages--” you know, the ones where you have to sneak around to accomplish your objective as a total success. That’s the story mode in a nutshell-- now onto zombies.
Zombies mode, in my opinion, is a shell of what it once was. Call of Duty’s answer to the various horde modes in other franchises was a smash in its first two iterations and then after that, began a slow decline to what it is today. There’s too many perks, too many puzzles and way too many doors to open. Whatever happened to the good old days when you had maps like Kino der Toten and 5?
Multiplayer like in the last two games? Check. Futuristic re=skins of modern weapons like in the last two games? Check. Different classes which have different specialties just like the last game? Check. In short, literally nothing new-- it’s the same type of game.
I already said it and I’ll say it again: this game is drowning in mediocrity. Literally everything in the campaign is ripped off from some other science fiction franchise whether it’s Doom, Mass Effect, Star Wars, the list goes on. You have a robot sidekick that has more personality than all the other characters combined and sadly, Kit Harrington makes a terrible villain but wow, does evil John Snow look good!





















