I will begin by saying that I have not played the recent EA Star Wars: Battefront games. Not ut of boycott or just stubborness, but because I don't have a system that can play them – which from what I hear, is probably a good thing. However, that does not mean I don't play the original Battefront games on a regular basis. Even as I write this, the 2005 Battlefront II is in my Xbox and ready to rock. Not many games in the shooter genre still have this big of a following, especially not ones that haven't had a full release in over a decade. Of course it may have something to do with the fact that they're Star Wars games, but there is something about the original two that keep players coming back for more.
The
first Battlefront,
released in 2004,
was far ahead of its time. The game put you right in the action of
large-scale battles across the Star
Wars
galaxy, including a new planet that was developed for the game
itself. At the time, if you were playing a game based on the series,
you either were playing one where you were on the ground or flying a
ship, and the handful that allowed both had one mode that didn't work
as well. Battlefront's
developers put just as much effort into both modes, allowing for
seamless in-game transitions from ground combat to a bombing run over
the enemy in an X-Wing. Unlike many games in the Star
Wars
library, this put you in as a nameless soldier, with different
classes and abilities to choose from. While the game lacked a full
story mode, you could play through the maps in order, beginning
during the Clone Wars and ending at the end of the Galactic Civil
War. It was an instant hit, topping many lists of games of the year.
The multiplayer was praised, the concept was new and fresh, the maps
varied and well-designed. Several planets had two maps, with
different layouts and features that made them different from each
other. Production immediately began on a sequel, one that would
improve on the system and be worthy of the original.
The
following year, after the release of Revenge
of the Sith
in theaters, the sequel to Battlefront
was
released. This did everything a video game sequel should do. It
expanded on the gameplay, giving us an actual campaign story about
the 501st
Legion of Clone Troopers, and as the game went on, Stormtroopers. We
also were given the ability to play as the iconic heroes and villains
of the saga, each one linked to a specific map that suited the
character (Obi-Wan Kenobi and General Grevious on Utapau, Darth Vader
and Princess Leia on Tantive
IV,
etc.) - which unlike the 2017 remake, you earned by gaining an amount
of points during the battle, then had to regain after the hero was
defeated. The game even expanded on the ship combat, removing the
ability to fly around the battlefields – but replacing it with
space ship-to-ship combat, once again putting players inside an
X-Wing or a TIE Fighter, only this time miles above a planet's
surface. The map selection was increased, though the planets that had
two maps on the first game are now only given one – all to make
room for more variety among the battlefields. The developer,
LucasArts, openly supported mods to the PC version, creating a
community still active today (yes, you can download a Scarif or Jakku
mod, in time there will be a Crait map as well).
Since
then, the shooter genre has been pushed further and further, with new
games and takes coming in regularly. The Halo
franchise
continues to thrive, as does Gears
of War
and the old mainstay, Call
of Duty.
But why does these two games from two console generations and over a
decade ago still have such a big following? I think there are several
reasons. It's because unlike the big titles in the genre, Battlefront
is easily played again and again without ever having to pay extra or
go online. I've never played Battlefront
II
online, and only recently did they reactivate the old PC servers –
which means for years it was still a major community enough for them
to do that. Perhaps it's that the games don't make you a big hero to
the Republic or the Rebels, rather just a nameless trooper fighting
the wars we've grown up watching on screen, thus allowing the player
to give their own story to the battle. Going from playing as a simple
Scout Trooper to Darth Vader is still a great moment, and let's be
real, recreating the Rouge
One ending
is awesome.
Again,
I haven't played any of the new games to compare them. EA made them
pay-to-win, until there was enough movement to change that, which
might have saved the franchise altogether. But there is something
about the originals that keep people coming back. The community of
players and modders is still very active and producing new content,
the gameplay is just as good as a recent shooter like Call
of Duty WWII,
and it's just a straight up Star
Wars
game. No big story, no major characters they'll never mention in the
movies, just a regular battle with the player being right there in
the middle of it. It was to a point where, until EA heard about it
and stopped the development, an independent group was going to make a
free Battlefront
III
using the abandoned game's codes and designs – a major feature
being the ability to climb in a Y-Wing on the ground, fly into space,
and join in a space battle going on at the same time as one on the
surface. The game has been renamed and the assets changed, but the
spirit is still there. The first two installments of Battlefront
will always be at the top of lists of best Star
Wars
games, and will continue to be played for longer than the remakes
will.