top 11 Games from my childhood That Must Make A Comeback

top 11 Games from my childhood That Must Make A Comeback

There were so many great games from my childhood that I would still play

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1. Super Smash Bros.

I remember always playing this with my family and whoever won would get a prize. It was one of the best times in my childhood.

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2. Toontown

This is definitely a strange game, but in a weird way it was a lot of fun to play. I have always been a strategy game person and this used that.

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3. Webkinz

I'm sure everyone has had at least one webkinz in their childhood. It was one of the best games that allowed you to play with your stuffed animals that you bought.

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4. Candyland

I do not know anyone who has never played Candyland in their childhood. This was one of the most popular games ever made.

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5. Pokemon

This was also a fun strategy game to play by making Pokémon fight. They tried to bring them back by creating Pokémon Go, but it would never be as good as the original.

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6. Rock Band

Music lovers definitely played rock band or any of the other versions of this. This allowed you to get the feeling of playing a guitar and then maybe it leads to learning a real guitar.

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7. Super Mario Galaxy

Mario was one of the original games first out there. They have made so many different games involving Mario.

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8. Battleship

This game requires strategy, but it also requires a ton of luck. You need to guess where ships are and some of them are so small that it makes it very difficult.

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9. Chutes and Ladders

The worst thing is getting the chute that is closest to the end of Chutes and Ladders. You will have to keep trying and most likely will get another one again.

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10. Guess Who!

Try to guess who your opponent is being. Always pay attention to the clues they give you when you ask questions.

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11. Go Fish!

This is probably the oldest card game out there and has lost its popularity to all the other card games. I will never forget how much fun I had playing this.

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Cover Image Credit:

https://www.youtube.com/watch?v=h3ORhTecN1g

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My Definitive Ranking Of Animal Crossing Games

I know what you're thinking, and no, they're all not the same game.
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The Animal Crossing franchise has been around since 2002 and has four main games in its collection: Animal Crossing (Gamecube), Animal Crossing: Wild Word (Nintendo DS), Animal Crossing: City Folk (Wii) and Animal Crossing: New Leaf (Nintendo 3DS). Each game expands and improves upon the last one, while keeping the same simple game plot in mind -- you move into a new town and must take care of it and its villagers.

That being said, not every game is perfect. Here is my definitive ranking of Animal Crossing games, from best to worst.


1. Animal Crossing: Wild World (Nintendo DS)

In my personal opinion, this is the best Animal Crossing game of the bunch. They added lots of little features, while keeping the point of the game simple. In this game you could create your own constellations, open a coffee shop in your museum and even plant money trees -- all perks the Gamecube game did not have. Also, this game was the first in the franchise to allow for online play. You could now visit other people's towns, to explore and play together. I also think the unique design of the Nintendo DS helped make this game great. You could write letters or create patterns with the stylus on the touch screen, you see both screens simultaneously while playing, which allowed for easier game play then the Gamecube version. This game, to me, really defined Animal Crossing.

2. Animal Crossing (Gamecube)

It's hard to beat the original. This is Animal Crossing, in its most basic, true form. You have a mortgage to pay, a town to take care of and villagers to attend to. There are certain features in this game that I loved and wished they wouldn't have dropped when moving forward in the franchise. One of my personal favorites is the statue Tom Nook would construct if you paid off your mortgage in full - it was gold, shiny, right in front of the train station and absolutely ridiculous. Another feature, while not exactly honest gameplay, was another great one - the cheat codes you could find online. If you told Tom Nook a certain combination of letters and numbers, he would give you all sorts of goodies -- 30,000 bells, rare items, furniture. It was a nice little perk to have.

3. Animal Crossing: New Leaf (Nintendo 3DS)

This game is arguably the one with the most changes and new features. This game took the usual Animal Crossing plot line and flipped it on its head: Tortimer, the mayor of your town, has decided to retire and named you his replacement. As mayor, you have so much you can do to your town: create new town projects, set new town ordinances, kick villagers out. Plus, a new island is introduced. You take a boat to it and have a direct line to rare fish, bugs and fruit. On top of all that, Nintendo just introduced a new update recently utilizing their amiibos in gameplay. All in all, this game is a lot of fun because it gives you so much to do. It can get overwhelming at times since there is so much you want to accomplish as mayor, but it's most always an enjoyable experience.

4. Animal Crossing: City Folk (Wii)

This game, to me, is the one I enjoyed the least. The game is pretty straight forward, like all other Animal Crossing games, but this particular one hyped up a city where you can shop from special stores or see shows. To be quite honest, the city never really impressed me. It was cool, but nothing that deserved all the hype it got. I also thought the controls for this game were a bit awkward -- you used both a Wii remote and a nunchuck, holding one in each hand. The nunchuck would control your movements and you would interact with tools, buildings or villagers with the Wii remote. It was something I could never get used to. This game wasn't bad, it just didn't live up to the other games in this family for me personally.

Cover Image Credit: Animal Crossing

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The First Game I Ever Professionally Reviewed Was A Train Wreck

What a way to jump start my career, right?

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First, I want to say that when I became a video game journalist, I knew the risks that would come with the job. With every game you review, there will be that one negative comment. With every game you review, there will be no promise that you will enjoy it. However, you have to play through it because that's your job. If you don't believe me, let me tell you the story of a disaster piece known as "Harvest Life." "Harvest Life" was one of my first big assignments that was given to me to review. Think of "FarmVille" having an ugly baby. Yeah, that's this game.

"Harvest Life" creates a base storyline that would come from any basic simulation game. Your grandpa has an accident with a tree and gives the farm to you to take care of, and that's it. With no questions asked, you are just thrown into the game. Within like five minutes, you get your first official "quest," which is to get a cat stuck out of the tree by... cutting the tree down while the cat is still in it. Makes sense to me. Whether it was a small tutorial to show how to chop trees or not, having this cat is pointless as it does nothing except just take up space on your farm.

The first thing that needs to be addressed is a missed opportunity for in-depth character customization. Now I need to say this aspect doesn't affect the game's score. There are games out there like "Animal Crossing" that don't allow character customization but still can be amazing products in the endgame. In my opinion, any game with a chance of character customization should strike while the iron is hot.

Let's talk about graphics in "Harvest Life." When I first booted up the game, it honestly looked like I was playing a mobile game or a farm game off some website at best. It was just so off-putting and a huge turnoff. It looks like the game isn't finished and somebody decided to just release the game way before its initial release date. It sadly plays the same way as well. A beta version of the same product.

After I wrote my review, I still was satisfied though. Not because of the game, oh god no. Nobody can change the way I feel about that. I was satisfied because in the end, I can call myself a video game journalist. I may be freelance at the moment, but to shake off that title I'll play as many horrible games as it takes until I reach my dream.

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