As the "Fallout" fans around the world start to dive deep into the world of "Fallout," the question on everyone's mind is, "Did it live up to the hype?" Ask no more because I've worked it down into a simple review for you, so you don't have to worry about what you're getting into.
So as most of the world knows, "Fallout 4" came out just a few weeks ago. The fandom surrounding the series, though, has been rather divided. Bethesda, the developers of "Fallout 4," have been pumping out commercials, ads, promotions, and plenty other strategies to get their game noticed. In the video game community this is called hype and it's completely possible to overhype a game. Because of its previous installments in the series, most of the fandom was extremely excited to see how much work they were putting into the next installment.
Now the question is, "Is it as good as they promised?" and it depends on how you look at it. Graphically, "Fallout 4" is nothing surprising. They definitely stepped it up from their most recent installment with better environments and character models that don't make you question their original race. The lighting is actually extremely nice. When you're walking through a collapsed building and the sunlight creeps through, the small remains of structure are stunning. The gameplay, on the other hand, is great. No longer do you have to rely into on V.A.T.S. to do all your dirty work, because the gunplay is on point.
"Fallout 4" feels like a full-blown first-person shooter with a full list of guns and attachments that make the gunplay even more entertaining. On top of that, the guns themselves are extremely dynamic. Find a laser pistol, build it into a laser sniper rifle. The options with gun crafting are open ended and extremely unique to however you want them to be. But this brings on an entirely new topic: Crafting requires junk, and lots of it. All of those useless tin cans, toy cars, cleaning supplies, doctors tools, and a number of other things finally have use. Plus, you think about it realistically. A pair of scissors might have some plastic, a screw, and some steel. All of these components help with the dynamic and deep crafting system they've implemented.
One of the core aspects of a "Fallout" game is the story, and let me tell you, you're in for a ride. The story throws you right in and sends you on a search in the wasteland for your kidnapped son. There are a number of factions ready to help you on this adventure as long as your willing to help them in return. This all takes place in a massive world that is not expansively large compared to anything you've seen before.
But the variety of the map is what makes it interesting. There's the city of Boston with its tall buildings and winding streets, the small towns that surround the city, deep, dense woods filled with mysteries, and the Glowing Sea, which is the radiated remains of a nuclear bomb. This diversity in the world really helps pull you in and sell the story in a way the developers haven't before with tons of things to do and plenty of things to see.
So, to conclude, we wanted a "Fallout" game and that's what we got. We got a true, genuine, classic "Fallout" experience in a way they hadn't given us before. New features, stories, places, and ideas all contribute to making "Fallout 4" exactly what we needed. So did it live up to the hype? I think that answer is a definite yes.





















