Soulja Boy 'Created' His Own Video Game Console And Might Get Sued

Soulja Boy 'Created' His Own Video Game Console And Might Get Sued

The innovator of internet rap has decided to sell sketchy electronics with his name slapped on the box.


Growing up in the 2000s, it was impossible to not hear a Soulja Boy song on the radio. He changed rap in a big way when he dropped "Crank That" in 2007.

Now those days are long gone, and Soulja Boy isn't putting out hits and making money like he used to. So just what does he do to keep the lights on in the penthouse that he totally owns and doesn't rent? Sell sketchy video game consoles from China, that's what.

Soulja Boy has "his own" website where he sells game consoles, handhelds, phones, tablets, earbuds, and even smartwatches. All of these products have "Soulja" on them, such as the "SouljaWatch" or the "SouljaPad," but these are not even his own products.

For instance, in this Instagram post, he is advertising the "Soulja Game Fuze:"

However, you can find the exact same photo and product for sale on Ali Express.

The description of the console claims major video game companies are providing content for it, which is not true. This is just a Chinese bootleg that comes with illegally obtained copies of games owned by these companies. One of these companies is the video game industry titan, Nintendo.

The Soulja Game console and handheld both advertised having up to 3,000 games from various systems including Playstation, GameBoy and the NES. The GameBoy and NES are both properties of Nintendo, and they do not play around with copyright. In 2018, they sued a man for selling Nintendo Switch hacks and modded NES classics and shut down websites that had free copies of their games.

Of course, instead of taking down the systems to avoid trouble, Soulja Boy decided to tweet some very bold things in some now deleted tweets. A few days after deleting his tweets, he decided to delete the Soulja Fuze and the Soulja Boy handheld from his website, leading me to check out other websites to learn more about them.

Nintendo is the ones who took down the website. Typing in now redirects to the Nintendo website, where you can purchase game systems that aren't Chinese knockoffs. Don't be surprised if Soulja Boy gets sued for millions of dollars in the next few months and has to shut down his website.

I know some of you reading may be sad you missed out on the "Soulja Game Fuze," but don't forget you can just buy it from Ali Express if you want to be ripped off.

Also, don't forget you can buy other things from Soulja Boy's website like knock-off AirPods that have different prices for each color. Or how about a knock-off smartwatch with Facebook and Twitter apps that don't work? Better buy them now before Apple decides to take down the website.

Popular Right Now

My Definitive Ranking Of Animal Crossing Games

I know what you're thinking, and no, they're all not the same game.

The Animal Crossing franchise has been around since 2002 and has four main games in its collection: Animal Crossing (Gamecube), Animal Crossing: Wild Word (Nintendo DS), Animal Crossing: City Folk (Wii) and Animal Crossing: New Leaf (Nintendo 3DS). Each game expands and improves upon the last one, while keeping the same simple game plot in mind -- you move into a new town and must take care of it and its villagers.

That being said, not every game is perfect. Here is my definitive ranking of Animal Crossing games, from best to worst.

1. Animal Crossing: Wild World (Nintendo DS)

In my personal opinion, this is the best Animal Crossing game of the bunch. They added lots of little features, while keeping the point of the game simple. In this game you could create your own constellations, open a coffee shop in your museum and even plant money trees -- all perks the Gamecube game did not have. Also, this game was the first in the franchise to allow for online play. You could now visit other people's towns, to explore and play together. I also think the unique design of the Nintendo DS helped make this game great. You could write letters or create patterns with the stylus on the touch screen, you see both screens simultaneously while playing, which allowed for easier game play then the Gamecube version. This game, to me, really defined Animal Crossing.

2. Animal Crossing (Gamecube)

It's hard to beat the original. This is Animal Crossing, in its most basic, true form. You have a mortgage to pay, a town to take care of and villagers to attend to. There are certain features in this game that I loved and wished they wouldn't have dropped when moving forward in the franchise. One of my personal favorites is the statue Tom Nook would construct if you paid off your mortgage in full - it was gold, shiny, right in front of the train station and absolutely ridiculous. Another feature, while not exactly honest gameplay, was another great one - the cheat codes you could find online. If you told Tom Nook a certain combination of letters and numbers, he would give you all sorts of goodies -- 30,000 bells, rare items, furniture. It was a nice little perk to have.

3. Animal Crossing: New Leaf (Nintendo 3DS)

This game is arguably the one with the most changes and new features. This game took the usual Animal Crossing plot line and flipped it on its head: Tortimer, the mayor of your town, has decided to retire and named you his replacement. As mayor, you have so much you can do to your town: create new town projects, set new town ordinances, kick villagers out. Plus, a new island is introduced. You take a boat to it and have a direct line to rare fish, bugs and fruit. On top of all that, Nintendo just introduced a new update recently utilizing their amiibos in gameplay. All in all, this game is a lot of fun because it gives you so much to do. It can get overwhelming at times since there is so much you want to accomplish as mayor, but it's most always an enjoyable experience.

4. Animal Crossing: City Folk (Wii)

This game, to me, is the one I enjoyed the least. The game is pretty straight forward, like all other Animal Crossing games, but this particular one hyped up a city where you can shop from special stores or see shows. To be quite honest, the city never really impressed me. It was cool, but nothing that deserved all the hype it got. I also thought the controls for this game were a bit awkward -- you used both a Wii remote and a nunchuck, holding one in each hand. The nunchuck would control your movements and you would interact with tools, buildings or villagers with the Wii remote. It was something I could never get used to. This game wasn't bad, it just didn't live up to the other games in this family for me personally.

Cover Image Credit: Animal Crossing

Related Content

Connect with a generation
of new voices.

We are students, thinkers, influencers, and communities sharing our ideas with the world. Join our platform to create and discover content that actually matters to you.

Learn more Start Creating

The First Game I Ever Professionally Reviewed Was A Train Wreck

What a way to jump start my career, right?


First, I want to say that when I became a video game journalist, I knew the risks that would come with the job. With every game you review, there will be that one negative comment. With every game you review, there will be no promise that you will enjoy it. However, you have to play through it because that's your job. If you don't believe me, let me tell you the story of a disaster piece known as "Harvest Life." "Harvest Life" was one of my first big assignments that was given to me to review. Think of "FarmVille" having an ugly baby. Yeah, that's this game.

"Harvest Life" creates a base storyline that would come from any basic simulation game. Your grandpa has an accident with a tree and gives the farm to you to take care of, and that's it. With no questions asked, you are just thrown into the game. Within like five minutes, you get your first official "quest," which is to get a cat stuck out of the tree by... cutting the tree down while the cat is still in it. Makes sense to me. Whether it was a small tutorial to show how to chop trees or not, having this cat is pointless as it does nothing except just take up space on your farm.

The first thing that needs to be addressed is a missed opportunity for in-depth character customization. Now I need to say this aspect doesn't affect the game's score. There are games out there like "Animal Crossing" that don't allow character customization but still can be amazing products in the endgame. In my opinion, any game with a chance of character customization should strike while the iron is hot.

Let's talk about graphics in "Harvest Life." When I first booted up the game, it honestly looked like I was playing a mobile game or a farm game off some website at best. It was just so off-putting and a huge turnoff. It looks like the game isn't finished and somebody decided to just release the game way before its initial release date. It sadly plays the same way as well. A beta version of the same product.

After I wrote my review, I still was satisfied though. Not because of the game, oh god no. Nobody can change the way I feel about that. I was satisfied because in the end, I can call myself a video game journalist. I may be freelance at the moment, but to shake off that title I'll play as many horrible games as it takes until I reach my dream.

Related Content

Facebook Comments