Video Game Review: Sonic Racing Games (2006-2012)
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Video Game Review: Sonic Racing Games (2006-2012)

Every video game character has racing games!!!

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Video Game Review: Sonic Racing Games (2006-2012)
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Sure! I'm down for some more racing games, and we all know that Sonic the Hedgehog has a bunch of them throughout his 26 year long career! Just remember, however, that these are the Sonic racing games that I'm most familiar with!

1) Sonic Riders Trilogy (2006 - 2010)

A) Sonic Riders (2006)

Someone at Sonic Team has really got to lay off the Marketing for Dummies books. Afterwards, out comes the racer Sonic Riders, a concept that initially seems to make sense for this speedy mascots. After all, Sonic R for the defunct Saturn console had potential and the best bits about recent hedgehog games have been the frenzied, rollercoaster areas. Unfortunately, the developer once again opened up its marketing book, took a look at the success of Electronic Arts' SSX franchise, and decided that its blazing fast characters would be better served on snowboards...or airboards as this game would address.

Sonic Riders has its moments and I think that some diehard fans of Sonic will be able to appreciate these instances more than anybody else. Whizzing forward at a fast jaunt, catching some air, landing into a turbulence system and blazing along can be a fun and entertaining undertaking. Meanwhile, purists looking for a big selection of characters and a new Sonic storyline, although thin, will definitely find both waiting for them in this new racer. Sonic Team has cut out the tedious exploration elements found in previous hedgehog outings and instead tried for a game almost entirely centered on rollercoaster thrills and speed; and I admire that.

Rating: 4 / 5

B) Sonic Riders: Zero Gravity (2008)

The racing itself in here, however, is all over the place. The Nintendo Wii tilt controls are imprecise, and it's easy to find yourself ping-ponging between walls. You can and should use the D pad, although you can't disable the tilt controls. This means that if you're tilting the remote at all, you'll drift as though you were driving a car with bad suspension. As a result, the Nintendo Wii version is distinctly less fun to play than the PlayStation 2 version (unless if you have a normal Wii console, in which you can use a Nintendo GameCube controller [because you can't use that controller on a Wii U]). Still, there are a couple interesting ideas at work. If you need to make a real sharp turn, you tilt the remote to the direction you're going, which slows you down but lets you rotate freely. Once you're pointing in the direction you want to go, you go back to moving forward while bursting off, as if you were fired from a slingshot.

The graphics are mostly fine, and in a couple of spots, the game manages to convey a real sense of speed. The sounds aren't bad, either. Some of the music is catchy, and it's nice that the characters talk smack every time you pass a rival. Still, the game's overall lack of content makes it one of the last things you'd want to spend 40 bucks on back in 2008. Even though it manages to capture the occasional burst of Sonic speed, there isn't enough content in Sonic Riders: Zero Gravity to keep you entertained for more than two or three laps.

Rating: 3 / 5

C) Sonic Free Riders (2010)

Imagine a game in which the mundane actions you perform in real life are replicated to an exaggerated degree in the digital realm. A modest hop in your living room results in your in-game character soaring into the virtual stratosphere, and a slight flick of your wrist allows you to fling a missile right into the back of a speeding opponent. It's an intriguing idea... But at the end of the day, Sonic Free Riders fails to capitalize on the promise of its intuitive control scheme. Yes, the box art for this game isn't a joke / a lie... THIS IS A KINECT TITLE!!

The video above is my overall thoughts in a nutshell! Besides the graphics (which makes all the characters look sharp), Sonic Free Riders is a joke!

Rating: 1 / 5

2) Sonic Rivals Duology (2006 - 2007)

A) Sonic Rivals (2006)

The game consists of one-on-one foot races through typically fast and twisted stages. There are six worlds in the game, each having two acts and a boss battle. Your goal is to run from left to right and be the first across the finish line. The levels all look good and feature some classic Sonic design elements such as huge loops, corkscrews, speed boosters, and spring-loaded platforms. The game isn't quite as simple as that, because there are a lot of hazards in each stage as well. There are pits to fall into, enemies to hit, and spikes to poke you. You also have to contend with your rival, who will jump on you and assault you with power-ups such as fireballs and ice blasts. You can get power-ups as well, which can be helpful, but there are only a few in the game, so there's very little variety to the power-ups.

If there's one thing that Sonic does well, it's running really, really fast. It makes sense then that Sega would put the feisty hedgehog in a racing game that lets him do what he does best. That's exactly what Sonic Rivals is, and while it certainly has plenty of fast, exciting moments, it also has a lot of frustrating moments. But despite its flaws, Sonic Rivals is a fun game that puts an interesting twist on the classic Sonic gameplay.

Rating: 4.5 / 5

B) Sonic Rivals 2 (2007)

Sonic Rivals 2 is pretty much like the previous installment, but this game features eight characters divided into four teams: Sonic and Tails, Shadow and Metal Sonic, Knuckles and Rouge, and Silver and Espio. At the beginning of the game, you'll select which of the teams you want to race with and which of the characters you'll follow to determine what story scenes you'll see. Despite the large variety of characters, they all play completely identically, with no differences in speed or agility (with the exception of their generally useless special ability). This greatly hurts replayability unless you're in it for the long haul and a 100% complete game.

Ultimately, Sonic Rivals 2 is a game that none but the most blindly devoted of fans will enjoy. The race levels are the most enjoyable parts of the game--which really isn't saying much--but for every one of them, you have to deal with a boring battle or an anticlimactic boss fight, not to mention the terrible story. Collectible achievements and extensive multiplayer options do help to extend the life of this brief tryst, but because there are so few levels, it quickly gets old.

Rating: 3.5 / 5

3) Sonic & Sega All-Stars Racing (2010)

The 20 Sega characters in this game are an odd bunch, to say the least. A whopping seven of them have been pulled from the well-worn Sonic universe, though some of the lesser known entrants could have easily been scrapped to allow a few more franchises to share the limelight. It makes sense that the lightning-fast blue hedgehog and his evil nemesis, Dr. Eggman, made the cut, but would anyone really have missed Amy Rose or Big the Cat? The 13 non-Sonic characters run the gamut from ridiculously obscure (Zobio and Zobiko from House Of The Dead: EX) to cult favorite (Ryo Hazuki from Shenmue) to long-forgotten 8-bit star (Opa-Opa from Fantasy Zone). It's an eclectic cast that stretches through Sega's entire history, which should please anyone who's been following Sega since the Master System days. There is a slight difference in the lineup among the systems. The Wii version lets you play as your Mii while the Xbox 360 version gives you control of your avatar, as well as a kart with Banjo and Kazooie on board (my guess is that Rare ran out of ideas after Banjo & Kazooie: Nuts & Bolts... Whoops).

Although the core of Sonic & Sega All-Stars Racing is obviously pulled straight out of the Mario Kart franchise, this wacky racer can stand on its own four wheels. The tight controls and excellent track design ensure that head-to-head competition is always exciting, but it's so fun just to play around with these karts that it’s easy to lose hours climbing the online leaderboards in Time Trial mode. All-Stars Racing may not push the genre forward in any meaningful way, but it builds so well on established themes that it doesn't even matter.

Rating: 5 / 5

4) Sonic & All-Stars Racing Transformed (2012)


Like its predecessor, Sonic & All-Stars Racing Transformed brings together a colorful cast of characters from many different beloved franchises. Many, like the popular Sonic series, will be familiar even to the most casual Sega fans, while the likes of Golden Axe's Gilius and Vyse from Skies Of Arcadia force longtime fans to dig a little deeper into their gaming memories. They are joined by guest characters Wreck-It-Ralph, who fits in surprisingly well with the rest of the cast, and real-life racer Danica Patrick, who…well, she doesn't fit at all, really. Each racer has his or her own unique vehicle and associated stats, encouraging you to experiment with different styles. But remember, this game doesn't depend on your nostalgia to be enjoyable. The core of the gameplay, the racing, is just as fast, fun, and easy to get into as it was in the last installment.

Sega has done it again! Sonic & All-Stars Racing Transformed is a joy to play and look at. The icing on this delicious multilayered racing cake is that the game launches at a relatively budget price of $39.99, despite being a quality product that would warrant a higher price tag. It has occasional technical glitches, but it's a high-quality experience that deserves a spot on the winner's podium with some of the best kart racers you've ever seen.

Rating: 4.5 / 5

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This article has not been reviewed by Odyssey HQ and solely reflects the ideas and opinions of the creator.
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