Ad Astra Periclum
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Ad Astra Periclum

Presented by Georgia Southern University Video Game Developers

Ad Astra Periclum
Alexander Fields

Developed in Unity

Developing a video game has always been my dream as due to many enjoyable memories I've had growing up as well as shortcomings of games that were easily due in part by greed. Many game companies nowadays are all about putting money in the pockets of those at the top and many times throw their customers under the bus because they consider them hooked already. I’m sure you’re thinking, “Okay, what are you going to do about it, that’s just business?” I want to develop a free game for individuals to play that will please our players and provide them with a high retention rate. I want to make sure our players are having fun and coming back for more. As a gamer who has put in over 20,000 hours to online gaming, I have experienced first hand the best and worst that game companies have to offer. Many of the designers that are working on this project are also gamers, which tremendously aids in the process of developmental objectives.

Art/Modeling done in Blender

This game idea has been a dream idea between three friends for years now, but I’ve never had the tools to go about making it. Now I’m a Computer Science major (and Music Technology Minor) at Georgia Southern University and I am also a Project Manager the Aurora Game Development Club. The Aurora generally does not do extended projects longer than a semester so the games we put out are minimal I somewhat want to change that in the process. As the project manager, I have assembled my team of fifteen people both in and outside of the game development club. Our team consists of graphic artists, programmers, a public relations major, and a musical composer. I will be programming, mixing and recording audio, keeping the team organized and on track. This will be done via GitHub and weekly project meetings.

Aurora has come a long way and is under great guidance via Dr. James Harris.

9/20/13 On September 20, 2013, The students’ Aurora Game Development Club won the Center for Disease Control’s Games for Health competition in Atlanta with their entry In-Flew-Enza. Congratulations!

Expectations of a player who chooses to play Ad Astra Periclum as follows.The game will be a free to play model with paid cosmetics, time boosts, and non-intrusive advertisements inside of Civil areas such as Space Stations. Players will be placed into a 3D universe, Specifically in the solar system and may choose to go through a tutorial. Before leaving Earth to an 'uncharted' galaxy they will activate the jump gate to the U.N.E.'s (United Nations of Earth) main outpost in that galaxy. For a limited time with no penalty. Players will be allowed to stay in the U.N.E. with no tax penalty as this AI entity will protect them. Players and AI will run this game by constructing colonies, outposts, mining facilities, space stations, and lastly Jump Gates. Construction in this game will have a prefabricated model where you choose certain types of buildings and where they go, affecting colony input, output, morale, income, etc. The point of this game is to overcome the many perils one will face in space such as exploration galactic events such as solar storms or meteor showers, disease, and aggressive intelligent life(aliens). Players will find they must work together or risk tearing the stability apart from too much in fighting. Players may find this isn’t necessarily an Exploration game, they will be restricted from exploring too far or risk being marooned out in space. The main focus of players will be finding habitable planets and resources and defending them. Players will need good management skills if they plan on settling or good instincts if they plan a nomadic life, the choice is theirs. Live... but in space.

Feel free to check out our Kickstarter. We will live stream our progress and objectives every week via

Check out our websites, as well!

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This article has not been reviewed by Odyssey HQ and solely reflects the ideas and opinions of the creator.
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