Farming Simulator 22 is intended to have a strong focus on modding, same as previous editions. Using modding, gamers may become a part of the game's development and so have a close relationship with the game's creators. Mods are available for each new Farming Simulator release in the form of areas, buildings and vehicles as well as a wide range of other items. As the release date of fs22 mods approaches, the anticipation among the game's large modding community [as well as all other fans] grows.
In regards to Farming Simulator
Giants Software, a Zürich-based software corporation with operations in Erlangen, Germany, and Brno, Czech Republic, produced the Farming Simulator video game series. Using current agricultural techniques, players are able to build and manage farms in three distinct European and American locations. It is mostly devoted to agriculture, forestry, and livestock husbandry. In Farming Simulator 22, you'll find a variety of new features, as well as the traditional mod-making options. Rumours had stated that Farming Simulator 22 will not allow modifications, however, the developer quickly dispelled these rumours.
Farming Simulator 22's Performance Enhancements
According to GIANTS' principal software developer, Thomas Brunner, modding in Farming Simulator 22 will be "as straightforward as feasible" thanks to the enhanced Engine 9. In addition to these changes, the game is set to get many more.
Streaming of textures
Also promised is texture streaming, which enables the development team to load lower or higher quality textures depending on what is being shown on the screen. Since there is no need to load the whole vehicle's textures anymore, developers will be able to add more items to their farm area and also reduce the number of recycled spaces per vehicle. Additionally, loading times are reduced due to the fact that less data is required to be loaded in the beginning.
The DirectX 12
In earlier versions of Farming Simulator, DirectX 11/OpenGL was utilised. However, DirectX 12 will be used in Farming Simulator 22. There is a big difference between DirectX 12 and DirectX 11 in that DirectX 12 gives game creators greater control over how their games interact with both the CPU and the GPU (GPU).
Because of this, the developer will be able to manage and control all of the resources and states more effectively. With less driver overhead and more unfettered processing power, you'll have more time to work on other projects.
Obscurity Detection and Removal
Farming areas may be made considerably more detailed thanks to occlusion culling. Using this strategy, the engine doesn't have to execute expensive interpretations for elements that are completely obscured. Containers hiding behind a cowshed, for example, will not be rendered until they are seen. This saves time and money by reducing the amount of resources needed.