Our Ad Astra Perciclum weekly update entails full completion of the Solar System, the continuation of combat mechanics, and fixing of a known lighting bug on planets. Our second live stream on 9/6/2017 8pm EST via https://www.kickstarter.com/projects/474874671/ad-...
Our goals as of right now are to finish the groundwork for the combat mechanics in the game which entails:
- Proper space movements
- Firing
- Hitting enemies
- Destroying enemies
- Shields
- Resource management
All of the above are key aspects of the gameplay and require that they be completed for the prototype. We plan to do special abilities of ships much later as they are more complex and not entirely needed in the prototype version of the game. As of currently we are trying to lay the concrete framework in which the game is based off of and ensure that it runs smoothly.
Procedural Generation will be a must so we are creating prefabs and working on a map generator in which to use to quickly generate a numerous amount of planets. The planets will need to follow basic laws of the universe such that arctic planets aren’t close to the star and volcanic planets aren’t extremely far out in the solar system.
We plan to implement very simple buttons for our UI specifically for fast traveling around star systems, and the galaxy. The UI for the space ships are also relevant but in our scheduling we plan to create the UI for space combat later when a lot of the special combat features are in, as it does not make sense to create visuals for a piece of the game that does not exist yet.
Feel free to check out our Kickstarter. We will live stream our progress and objectives every week via https://www.kickstarter.com/projects/474874671/ad-astra-periclum
Check out our websites, as well!
http://www.auroragsu.com/
http://www.auroragdc.com/