Ad Astra Perciclum weekly update 10/3/17 entails:
Finishing of 3D art and modeling revolving around five star base models in which are iterations of one another. Players will have to upgrade their star base which starts at level 1 and the maximum level is a level 5 star base. The star base is functional in the sense that it can send a player to a different star system and the players are now able to enter a void scene which will be the player's 3D model which doesn't exist yet. The important part is that the transition allows them from go from their ship to a person and vice versa. Planetary information in which pertains to the player's interest in the planet are being plugged into the UI so that the player can see that the planet is an Earth like Oceanic planet without having to approach the planet for instance viewing the planet on a star map and seeing information about the planet such as how dangerous its atmosphere is.
Next up on the list is creating Economy Aspects of the game followed by the creation of basic enemy AI that will focus on destroying the players and basic friendly AI which will focus on protecting the players.
Feel free to check out our Kickstarter. We will live stream our progress and objectives every week via https://www.kickstarter.com/projects/474874671/ad-...
Check out our websites, as well!
http://www.auroragsu.com/
http://www.auroragdc.com/