I don’t know why, but unfinished video games are all the craze right now. I think it all started with Minecraft becoming the major success it is well before version 1 was released, and many other games have followed suit, including "Rust."
Let me give a quick rundown of what an unfinished game is as it might be a confusing term. It’s when a game is released to the public to be played, but it is still in development in terms of updates happening to it and overall gameplay.
There are different stages of completion and different developers will call them different things. A common description though is using Alpha, Beta, and Full. As of January 2018, "Rust" is still in the Alpha stage. "Rust" was originally released through Steam’s Early Access Program in December of 2013.
That’s over four years of being in Alpha. Seems a bit excessive, but hey, I’m sure the devs are doing all they can to move along.
I’ve been playing "Rust" for about two years and have seen a lot of change happen to the gameplay. "Rust" started as a zombie survival game but early on cut the zombie theme in favor of just being a wilderness survival-based game.
You start with nothing but a rock and torch. From there, you gather items and recourses to craft weapons, clothes, buildings, traps, and loot rooms. You want to build your base strong to protect against raiders — other players who make it their goal to take your supplies, your weapons, or even your base.
It’s a great game and I really enjoy playing it. But in the last few months, the devs have made some changes, and I don’t know if they’re for the better.
Now, I don’t know why the devs did what they did. Maybe I’m just salty from having played so long before the changes and I need time to adapt. Oh well.
Here are three things that I think should be changed in future updates.
1. Get rid of blueprints.
Blueprints are something you need to have in order to build better items. Once you have a blueprint, you can learn it. The problem I have with this is the time it takes to get blueprints. On a vanilla server, the time it takes to gather resources was already long, but now it has easily been tripled.
2. Lower the building decay rate.
I like the idea of a decay rate for buildings, but it’s too high right now. You can stop decay by having enough building materials within your base, but the time that it takes to farm those supplies limits the time you spend exploring or finding other players.
3. Bring back the LR-300 as a craftable item.
The LR-300 is the best rifle in the game. It used to be a craftable item but was moved to being a loot item from airdrops some time ago. If the devs keep the game the way it is with blueprints, the ability to learn an LR blueprint should be a thing.